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Here's the whole history of Fire Emblem: Now the interesting bit - the series creator/director, bailed out awhile back. Sometime around 1999/2000 I believe. He left, founded Tirnanog software, and started work on a game called Emblem Saga. Rather similar to FE. Nintendo sued, lost, sued on appeal, won partially.

By that point however, Emblem Saga had been released on the PSX in Japan in 2001, and work had already begun on a sequel, Berwick Saga on the PS2, released in 2005. Why should you care about any of this?

Well, two reasons. First: A translation of Tear Ring Saga. Now, finding an actual copy of the game might be problematic, but I'd imagine some friendly jgaffers could help out with that. Heck, there's a used copy of Berwick Saga on ebay right now. Second, you must go track down the soundtrack to Berwick Saga. Seriously, it's great.

(google it, easy to find places that sell it) As for the games themselves, Tear Ring looks very similar to the FE stuff I've seen and played, but Berwick looks a bit different (zomg hexes). Both have phenomenal 2d animations for the combat. In any case, check out some youtube videos, they're worth watching, and you can get a sample of the Berwick Saga soundtrack. Tear Ring Saga preview: Berwick Saga character intros: Berwick full battle: Overland, quick battle: Anyway, I just thought that stuff was neat.

I'm a sucker both for srpgs and that in-combat art style, so this was a fun discovery, and I didn't see them mentioned with a quick search. Plus, the music is, as mentioned, really excellent. I'd really love to know the story behind Shouzou Kaga's departure. It came at a time when the FE series was in a drought, then he left and Nintendo virtually assaulted us with the first ever NA release of a FE on the GBA. Was he upset over pay? Was he pushing for a new FE and Nintendo ignored him?

It doesn't make sense. In any case, if Nintendo ever goes hex with the series he might slap them with a lawsuit. This reminds me of how much potential the virtual console has that isn't exploited. Nintendo could release translated versions of the earlier FE titles, especially the SNES ones if they wanted to. But they don't. I don't think the timeline really jives with a 'He was pushing for FE and Nintendo wasn't interested' interpretation.

TearRing came out less than 2 years after the previous Fire Emblem, and less than 1 year before the next. Late 1999: Fire Emblem: Thracia 776 releases for SFC Mid 2001: TearRing Saga releases for PS1 Early 2002: Fire Emblem: The Binding Blade releases for GBA Also, the second GBA Fire Emblem didn't release until late 2003 outside of Japan, so Kaga's departure was pretty old news by then. I'd say it was because he was tired of working on Fire Emblem, but uh, Tear Ring says no to that, so who knows. Berwick looks like it moves forward slightly, but it's hard to get an impression of the gameplay from a few short videos. There are faqs for both on GF actually, dunno how complete they are.

Berwick will probably remain unplayable for the round eyed for some time though, there haven't been any major efforts at hacking/translating ps2 games have there? The overland map reminds me somewhat of, though Wesnoth's graphics are otherwise pretty 16-bit, in comparison to both Tear and Berwick's hyper detailed battle animations. But I do think that Nintendo has made a lot of games the last 3 or so years that changed the industry dramatically. A change I hoped for. I dont know if Miyamoto is involved in this change as heavily as Nintendo is making it look like. But seriously. Reset chip fix generator samsung clp 325 printer reviews.

I dont care if its miyamoto or not. The fact is that someone in nintendo made games (or non games) that can get people that normally wouldn't care and despise games get wild over their games (or non games).

The person that did this. Be it miyamoto or not.

As much as I love Fire Emblem. Compare that game to Mario, donkey Kong, Pikmin and Zelda. You could arguably say that Miyamoto had a little bit more influence then kaga shojo. Holy shit how did I miss this thread. I think i'm the biggest Berwick Saga fanboy on this forum. Berwick Saga is AMAZING. I don't know what farnham was smoking, but when Kaga left Nintendo, something in Fire Emblem kind of died.

It's easy to tell the difference if you've played all of the games, in the order they came out. What I like about Berwick Saga, is not only does it introduce an original system (with the hex-based maps and the original turn switching based on # of units both sides have), but the game brings difficulty to a whole new level. We're not talking frustrating and somethings irrational Hoshigami level (where enemies just outnumbered and outpowered you and the only way to win was to grind), we're talking you have to actually use your brain to figure out how to beat scenarios. They were VERY puzzle-like. Unlike TearRing Saga, which was a grinder's paradise (I loved every second I invested in slaying 3000 enemies in the arena with Klycine and racking up hundreds of master weapons), Berwick Saga had no places where you could abuse leveling and you had a very limited number of units, and it took a lot of effort to actually recruit them permanently to your army.